Dungeon Lootr Stats & Builds: Str, Dex, Int, Vit & Titles
The four stats
| Stat | Scales | Side effects |
|---|---|---|
| Strength | Physical attack and skill damage | — |
| Dexterity | Ranged damage | Crit rate, attack speed, dodge rate |
| Intelligence | Magic attack and skill damage | Cooldown reduction |
| Vitality | Max HP | Small regen; no damage |
Stat points (SP) come with player levels up to the cap of 100 and are spent from the Inventory menu. There is an auto button that follows your class’s archetype — and it also drops points into Vitality, which is why most creators allocate by hand: if the room is dead, nothing is damaging you.
Quick map by kit
| You are wearing | First stat | Second | Vitality |
|---|---|---|---|
| Honored One, Unrestricted, Cursed King, Cursed Shrine | Strength | Alacrity if you roll it | Until Boss Rush Floor 40 stops one-shotting |
| Azure Devil / Awakened Devil EX | Strength | A little Dexterity if swings feel sticky | Until Frostspire Nightmare is stable |
| Witch Gunner, Artemis, Sinister Trigger | Dexterity | — | Only after movement deaths |
| Boxer, Jetstream, Shadow Monarch’s Dagger | Dexterity | Strength | Small |
| D-tier (Ronin, Bowman…) | Do not invest | Spin off them | Use potions, not points |
Class items use the same rules: Infinity Core leans Intelligence, Cursed Shrine Strength, the Dagger Dexterity. Sources disagree on Witch Gunner (one community wiki calls it an Intelligence kit; the published solo Boss Rush build stacks Dexterity) — the Class Info archetype field is the tiebreaker.
The damage stats that actually move the panel
Open the stat breakdown and watch these four: basic damage for M1 kits, critical damage, skill damage for casters, and armor shred, which a Sep 1 damage guide calls the boss killer outright. Gear affixes feed these; Gear Score does not. Rings roll the most offensive lines, so they are built first (see Forge and gear).
Titles
Titles are free permanent stat packs most beginners skip. The battle pass hands out S3 Artisan, War Smith (+8) and, at the end of the pass, Paragon (+10 to every stat). Mastery titles exist too: Iron Sights gives 17 Dexterity and is the standard Boss Rush pick for gunners; God Hunter (Artemis at class level 50) mixes Dex, Str, Int, Vit and Luck; King of Curses is reported for Cursed King at class level 50 with a 1,000,000 Coin cost.
Class mastery
Every class has its own level bar with passives on the way up. Sinister Trigger’s published track: +20% Crossfire damage at 5, +4 Dexterity at 7, +20% Showstopper at 10, +20% third skill at 15, -5% all cooldowns at 17, +20% Hysteria at 20, and the Dead Eye passive at 50 (basic and gun hits have a 50% chance to conjure phantom rounds that fire for 190%). Each class level also raises your stats, so you are levelling two bars at once. Premium Plus adds +5% player EXP and +10% class EXP — spend it on the class you are building.
Blessings and Aspects as modifiers
Mid-run Blessings are temporary: Nimble for Dexterity kits, Focused Casting (cooldowns) for Intelligence kits, Bulwark while you learn a boss on a Strength sheet; Coins and EXP pads exist too. GM Blessings from codes are inventory chests, not the mid-run pad. Aspects bind to the equipped class and multiply the archetype you already chose — the full list is on the Aspects page.
Fixing a spread sheet
Even-splitting four stats is how people reach level 80 with a kit that still loses to Varek, the Feared. Stats can be reset; after a reset use auto once to get the archetype right, then move the Vitality points back into the damage column by hand.
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