Dungeon Lootr Witch Gunner: Build & Boss Rush Setup
Why a Legendary outranks the Mythics
Witch Gunner is a 3% Legendary spin (8% on pre-release tables) that release-week rankings put in A/B-tier above every Mythic. The reason is range: keeping distance and controlling packs matters more the harder the stage, and Witch Gunner has the ranged damage to do it from the first dungeon to Boss Rush. If you are new and it lands, you are in a good position; if Boxer lands instead, same.
Kit
Witch Twist, Bullet Carnival, Thorn Recoil, Wicked Sabbath.
The solo Boss Rush build
- Aspect: Ruin (each M1 stacks damage taken on the boss, up to +75%). Blaze or Alacrity when you do not have it.
- Helm and armor: ranged-damage affixes.
- Rings: bonus damage, critical damage, critical rate, life steal.
- Stat points: all Dexterity.
- Title: Iron Sights (17 Dexterity), or God Hunter for a broader spread.
Keep distance, keep firing, reposition on telegraphs. Full mode notes on the Boss Rush page. One community wiki files the kit under Intelligence; the published solo run uses Dexterity, and the archetype field in Class Info settles it for your build.
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